

email links in the about tab now get my current email address from s–l.com. this caused changes to be appended and unremovable. fixed a bug where the object stats in the RSM save file were not cleared before saving again. fixed a little annoyance when setting up the script list after a save causing the loaded script to be unselected. fixed the loaded script status and selection after saving as a new script. updated development documentation to reflect changes. added debug mode for scrippets: displays special debug messages during script runtime if this option is enabled. added some error checking when finding ron path in registry. RSM won’t ask to run ron or run ron automatically if it’s already running. double-click doesn’t toggle enabling the edited object stats unless it is disabled. object stat editor will always open on double-click now. code for scrippet dynamicsaver won’t be compiled if there’s no scrippets that use it being compiled. this is only usable by particular units–generals, aircraft, scouts, etc. performance impact rating (PIR) added to scrippets. maximizing and resizing above default size now works. automatic column adjustments to lists option.
RISE OF NATIONS THRONES AND PATRIOTS WINDOWS 8 64 BIT CODE
new command buttons in scrippet tab to edit the selected scrippet in notepad and open code parsing options. scrippets have an entirely new format based on the change to xml and will need to be updated. recoded entire scrippet implementation to use pure xml. finished coding support app for easily making XML scrippets. added version number to error log output. updated scrippets and added code to take advantage of code parsing capabilities.

added option to save app position, size, and state on exit. added option to edit scrippets in new scrippet builder or notepad. moved plunder and autopeasant to the toggles tab and removed game settings tab. removed victory/defeat messages cause they never worked anyways. user can select techs and upgrades to be preresearched. added colors to types and research lists to prevent confusing the two. updated the Types.csv to reflect research list additions. added some new context-menu functions for the type, research, and objectstat lists to cross-reference the same type on other lists. if a type is disabled, it is shown in red. objectstat and research lists are checked for disabled types. if the game mode is T&P, then research and tech loops use num_players() instead of 8 as the max number of players. fixed Continental Marines type was listed just as Marines. sets prerequisites for researched techs and upgrades to a lowlevel library tech that is preresearched. fixed updowns for objectstat editing not using the default values. added internal store for holding scrippet options.

added saving/loading of scrippet options to internal save file and scrippet xml file. added routine to parse the code for scrippet option variable tags: > removed functions that weren’t needed anymore. statusbar pops up on click to show last 25 messages. added internet checking for updates and option to check automatically. fixed classical age for the preq trick being ancient age, which didn’t work. did extensive tweaking to the top gun script. however, at the time, it is the old version still. updated config library to latest version improved automatic game path determination added Extended Edition game path determination turned script function buttons into toolbar merged type disabling, researching, and stats into same list separated unit, building, and tech lists all type data is loaded from game XML files now added sorting and filtering to all type lists changed script save format from INI to XML, improving readability and efficiency changed scrippet extensions from scp to xml added “new script” button to replace default scripts

adding basic formatting support for script and scrippet descriptions added context menus to unit, building, tech, and scrippet lists to allow toggling multiple items simultaneously added loading of old script save formats added a new button to run (or switch to) the currently selected game added a button to refresh the script list merged and edited all documentation into CHM format added UAC awareness and Windows Vista/7 support fixed scrippets not requiring T&P when they should fixed scrippets using float instead of real for vanilla ron fixed scripts not being put in their own directory for vanilla RoN fixed switching game modes leaving the previous script selected fixed saving scripts for vanilla RoN not working fixed Extended Edition not being recognized because of the executable name changing
